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Open Source Game Engine for Turn-Based Games

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Write simple functions that describe how the game state changes when a particular move is made. This is automatically converted into a working game complete with online multiplayer features, all without requiring you to write a single line of networking or database handling code.


Game state is managed seamlessly across clients, server and storage automatically.
Game state is kept in sync in realtime and across platforms.
Automatically generated bots that can play your game.
with different game rules and turn orders per phase.
Interface to simulate moves even before you render the game.
Game logs with the ability to time travel (viewing the board at an earlier state).
Use the vanilla JS client or the bindings for React / React Native.
Components for hex grids, cards, tokens etc.
Plugin system that allows creating new abstractions.


npm install --save